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Randomness of Card Creation Ideas

Last post 2 hours, 7 minutes ago by Blackthorn08. 179 replies.
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  •  04-08-2008, 12:44 AM 1117462

    Randomness of Card Creation Ideas

    Random Chance
    Spell Card
    This card cannot be activated unless you have 3 or more cards in your hand. Pay 1000 Life Points.  Your opponent selects 1 card from your hand. 
    If it is a monster, send it to the graveyard, and both players draw cards from their decks equalling the level of the monster x 2.
    If it is a Normal Spell or Trap card, apply its effect immediately.  An effect activated in this way cannot be negated.
    If it is a Continuous Spell card, Inflict 1000 Damage to your opponent's life points.
    If it is a Quick-Play Spell card, shuffle everything that is removed from play back to the owners decks.
    If it is a Continuous Trap card, inflict 1000 to both player's life points
    If it is a Counter Trap card, destroy all cards on the field.

    This thread is a Spin-off of this thread:
    http://entertainment.upperdeck.com/COMMUNITY/forums/thread/210611.aspx

    And this thread:
    http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1024841.aspx


    107-744-616
    Circle of Tragedy Duels
    YGORK2, PM1, TO1
    UDE May Use My Card Ideas At Will!
    EVERYTHING I SAY IS PERSONAL OPINION
    Prepare for the coming Global Crisis
  •  04-08-2008, 12:56 AM 1117470 in reply to 1117462

    Re: Randomness of Card Creation Ideas

    Just a wee bit too broken there, wouldn't you say?
  •  04-08-2008, 1:00 AM 1117475 in reply to 1117470

    Re: Randomness of Card Creation Ideas

    Happy now?  I edited it.  Big Smile [:D]
    107-744-616
    Circle of Tragedy Duels
    YGORK2, PM1, TO1
    UDE May Use My Card Ideas At Will!
    EVERYTHING I SAY IS PERSONAL OPINION
    Prepare for the coming Global Crisis
  •  04-08-2008, 1:52 AM 1117491 in reply to 1117475

    Re: Randomness of Card Creation Ideas

    Not really.  Especially early on... people complain about drawing power as it is.  I set my S/T cards and at the very worst I'm looking at a Pot of Greed much less considering that I'm blowing Sixth Sense out of the water (and that's banned because of a 1 in 3 chance at drawing at least 5 cards).  Exploitable, it is.
  •  04-09-2008, 1:31 AM 1118793 in reply to 1117491

    Re: Randomness of Card Creation Ideas

    *ahem* broken!!!!

    that feels alot better.

    Ho Ho Ho! I'm coming to town! Better not be naughty and better be nice!
  •  04-12-2008, 4:54 AM 1122940 in reply to 1117462

    Re: Randomness of Card Creation Ideas

    This is hands down one of the most broken customs I've seen in a while. I could find so many uses for this abusively. *Sets Two Traps, plays Random Chance, you pluck my Judgement Dragoon, we both draw 16 cards, and I play a game of "Bubble Crush" with your hand after doing everything I need to summon 2 Dragoons next turn*

    Level 1 YGO Rules Knowledge Judge
  •  04-13-2008, 12:40 PM 1125193 in reply to 1122940

    Re: Randomness of Card Creation Ideas

    I was bored so I figured I would fix up this card.

    Random Chance

    Spell Card

    This card cannot be activated unless you have 3 or more cards in your hand. Pay 1000 Life Points.  Your opponent selects 1 card from your hand and sends it to the graveyard.

    *If it is a monster, both players draw cards from their decks equal to one forth the monster's level.

    *If it is a Normal Spell or Trap card, only once during this turn you may activate one Trap card the same turn it is set OR you may activate one Spell card without paying any cost it may have.

    *If it is a Continuous Spell card or Trap card, Inflict 1000 Damage to both player's life points.

    *If it is a Counter Trap card or a Quick-Play Spell card, destroy a card on each side of the field equal to the number of cards in your hand.
  •  04-17-2008, 10:56 PM 1131134 in reply to 1117462

    Re: Randomness of Card Creation Ideas

    Untimely Destruction
    Counter Trap Card
    This card cannot be activated unless chain link 3 or Higher, and only in response to an effect that destroys a card(s).  Roll 1 six-sided die and toss a coin in the air.  If heads, apply the result of the roll to your opponent, if tails, apply the result of the roll to yourself.
    1: Destroy all cards in the player's Hand.
    2: Destroy all Spell/Trap cards the player controls
    3: Destroy the top 10 cards of the player's Deck
    4: Remove from play the bottom 10 cards of the player's Deck.
    5: Destroy all monsters the player controls.
    6: Remove from play all cards in the player's graveyard.


    107-744-616
    Circle of Tragedy Duels
    YGORK2, PM1, TO1
    UDE May Use My Card Ideas At Will!
    EVERYTHING I SAY IS PERSONAL OPINION
    Prepare for the coming Global Crisis
  •  04-18-2008, 1:05 AM 1131178 in reply to 1131134

    Re: Randomness of Card Creation Ideas

    illusion gate

    quick-play spell

    pay 2000 life points.  activate the effect of one of your spell or trap cards, or special summon a monster, from your side deck.  if a monster was summoned, when it is removed from the field, return it to your side deck.


    With each kill, I grow wiser, with added wisdom, I grow stronger...

    Yugioh! TCG Rules Knowledge Level 1
    Player Management: Level 1


  •  04-18-2008, 2:08 AM 1131187 in reply to 1131178

    Re: Randomness of Card Creation Ideas

    Foolish Fusion

    normal spell

    Special Summon a monster from your fusion deck to your opponent field ignoring the summoning condition. You cannot summon another monster or play another spell or trap card during this turn.

     

    okay... this one is broken... just want to play remove brainwashing to its fullest :p

  •  05-02-2008, 12:46 PM 1152815 in reply to 1131178

    Re: Randomness of Card Creation Ideas

    1510038:

    illusion gate

    quick-play spell

    pay 2000 life points.  activate the effect of one of your spell or trap cards, or special summon a monster, from your side deck.  if a monster was summoned, when it is removed from the field, return it to your side deck.



    Exists in the anime as a Raigeki fused with Monster Reborn..

    Level 1 YGO Rules Knowledge Judge
  •  05-02-2008, 3:31 PM 1153041 in reply to 1152815

    Re: Randomness of Card Creation Ideas

    the effect or the name? ( most likely the name, sinse they don't use side decks in the anime)

    man...i loved that name to....thats what i get for not watching the anime


    With each kill, I grow wiser, with added wisdom, I grow stronger...

    Yugioh! TCG Rules Knowledge Level 1
    Player Management: Level 1


  •  05-05-2008, 2:59 PM 1157568 in reply to 1153041

    Re: Randomness of Card Creation Ideas

    1510038:

    the effect or the name? ( most likely the name, sinse they don't use side decks in the anime)

    man...i loved that name to....thats what i get for not watching the anime



    Name


    Anime version:


    Illusion Gate
    Spell Card
    Destroy all monsters on your opponent's side of the field. Then special summon one monster from your opponent's graveyard to your field, ignoring all summoning conditions. If you do not win the duel during this turn, sacrifice your soul to the Shadow Realm (You lose the Duel).



    DMU Version:

    Illusion Gate
    Spell Card
    Destroy all monsters on your opponent's side of the field. Then special summon one monster from your opponent's graveyard to your field, ignoring all summoning conditions. During the endphase of the turn you activate this card, reduce your lifepoints by 98%.

    Level 1 YGO Rules Knowledge Judge
  •  05-07-2008, 9:22 PM 1161144 in reply to 1157568

    Re: Randomness of Card Creation Ideas

    "Revenge of Effort"

    Quick-Play Spell Card

    Activate when a Level 7 or higher monster you control is destroyed by your opponent. Destroy a number of your opponents cards up to the number of cards you control (including this card).

     

    Not sure if that bracketed part was necessary, since the card is still on the field during resolution.

    Not a metagame card: it's situational, but abuse of this card's potential does run the obvious overextension risks, so I think it's fine, but what do I know.... Inexperienced kids might like it.... '>_>

  •  05-09-2008, 2:43 AM 1163120 in reply to 1117462

    Re: Randomness of Card Creation Ideas

    Golden Spell of the Pharaoh

    Continuous Spell Card

    Pay life points untill you only have 100 remaining. While this spell card is face-up on the field you cannot lose the game. (You may pay the cost of spell, trap or monster cards that would reduce your lifepoints beyond 0. however if this spell card is removed from the field or negated and your lifepoints have been reduced to 0 or beyond you would lose the game immediately.)

     

    brokelash wave with the right combo! but fun anyway


    Screw the money, I have rules!
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