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EGYPTIAN GOD CARDS EFFECT???

Last post 10-21-2008, 4:54 PM by DragonKnightSevus. 30 replies.
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  •  06-25-2007, 10:31 PM 775652

    EGYPTIAN GOD CARDS EFFECT???

    DOES ANYBODY KNOW THERE EFFFECT????[

  •  06-25-2007, 10:36 PM 775656 in reply to 775652

    Re: EGYPTIAN GOD CARDS EFFECT???

    They are too long to fit on a card text box.  Search Pojo.com for their effects, or just do a google search for it.

    107-744-616
    Circle of Tragedy Duels
    YGORK2, PM1, TO1
    UDE May Use My Card Ideas At Will!
    EVERYTHING I SAY IS PERSONAL OPINION
    Prepare for the coming Global Crisis
  •  06-25-2007, 10:46 PM 775658 in reply to 775656

    Re: EGYPTIAN GOD CARDS EFFECT???

    They have no effects.  Feel free to make up anything you wish.
    UDE Judge LV2
    Player Managment 2
    YGO TCG RK3
    WoW TCG RK2
    Tournament Organizer 1
  •  06-25-2007, 11:05 PM 775666 in reply to 775658

    Re: EGYPTIAN GOD CARDS EFFECT???

    That is technically Incorrect.  the first World Championship GB game (which came with all 3 god cards) also came with a card which had their effects listed on it.  You really should do your homework better before you make such absurd statements.

    107-744-616
    Circle of Tragedy Duels
    YGORK2, PM1, TO1
    UDE May Use My Card Ideas At Will!
    EVERYTHING I SAY IS PERSONAL OPINION
    Prepare for the coming Global Crisis
  •  06-25-2007, 11:31 PM 775671 in reply to 775666

    Re: EGYPTIAN GOD CARDS EFFECT???

    They have no effects.  They only have flavor text.  They have never had effects.  They do nothing.  They are strictly collector's items.
    UDE Judge LV2
    Player Managment 2
    YGO TCG RK3
    WoW TCG RK2
    Tournament Organizer 1
  •  06-25-2007, 11:41 PM 775675 in reply to 775652

    Re: EGYPTIAN GOD CARDS EFFECT???

    I'm going to ignore whatever insanity Johnist was posting, and simply state the facts.

    Everything Kyhotae posted is correct.  The Egyptian God Cards have no effects, and never have.  Any effects you've seen were extrapolated from one of three sources:

    1. The Yu-Gi-Oh! Manga
    2. The Yu-Gi-Oh! Anime
    3. The Yu-Gi-Oh! Video Games

    None of these sources should be considered as official when dealing with the real-life TCG.  Please remember this.


    Steve Okegawa
    Person
  •  06-26-2007, 7:34 AM 775810 in reply to 775675

    Re: EGYPTIAN GOD CARDS EFFECT???

    because he wants to know

    The Egyptian God Cards cannot be used in Upper Deck sponsored Duelist Kingdom tournaments because, even though they are in English, Upper Deck does not distribute them for use in the US & Canada.  The only reason these cards are not tournament legal is because they were made for distribution in Japan in a Japanese video game therefore they are not authorized for use in the
    US & Canada. Also, Konami and Upper Deck aren't giving any rules or regulations for these cards, so they won't appear on their Card Restricted List (or even the Forbidden Card List) and they won't have any card rulings available for them. 

     This does not mean you can't use these cards in your own local tournaments and in casual play.  If you are going to use the EGC I suggest the following restrictions and regulations for their use.  First of all, these are not effect monster cards.  They do not have any special powers or abilities regardless of what you may have seen on the cartoon.  They are however, quite powerful when used properly and with the right kind of deck strategy they can easily win a match.  You should restrict their use to one God Cards per deck (most decks
    would not support more than one and multiple copies of the same God Card would be unfair, like using 3 Monster Reborn or 3 Magical Cylinders in a deck). Because they are level 10 monsters, they should require three tributes to summon to the field and should not be summoned from the graveyard unless they have already been summoned to the field normally (same as Ritual Monsters and Gate
    Guardian). All 3 God Cards are level 10 Monsters, their attribute is Divine and their type is Divine-Beast.  

    You can also play these optional rules for the God Cards if everyone who is dueling agrees to them in advance:

      1.. The EGC are not affected by Trap and Magic cards including your own
    equipment Magic cards, Monster Reborn, Call of the Haunted, etc.
      2.. God Cards do run over damage ("trample") to their opponent's life points
    even if the defending monster is in defense mode (the same as the effect of Mad
    Sword Beast or Fairy Meteor Crush).
      3.. If you are having them be affected by Magic and trap cards, the effects
    only last for one turn. If you Monster Reborn Obelisk, he only stays out until
    your next standby phase or if your opponent puts Spell Binding Circle on your
    Slifer, it is released on your next turn.

     

    However you decide to play them they are a lot of fun, when you get Slifer the Sky Dragon out at 9000-attack strength or Megamorph Obelisk the Tormentor to give him an 8000 attack power, you'll see what I mean. Just being able to summon the Egyptian gods and say "I had the Winged Dragon Ra on the Field with 6600 Attack and 5600 Defense!" is ALMOST as much fun as winning with them.

     Now let's look at the God Cards individually:

    Obelisk the Tormentor (GBI-002)

    Obelisk is probably the weakest of the three God Cards, but at the same time he is the easiest to add to an existing deck with little or no modification. Basically he is a big, beat down monster with 4000 Att./4000 Def.  His 4000-attack power can easily be enhanced with cards like Axe of Despair, Mage Power, United We Stand, and Megamorph (which can give him a life point crushing 8000 attack strength). The only thing you have to do is get him out on the field and let him destroy your opponent's monsters and life points. Adding him to a
    standard beat down deck is easy. Make sure to include cards to destroy your opponent's traps and magic cards such as Harpie's Feather Duster and Heavy Storm because you don't want Obelisk to run into a Magical Cylinder or even an Enchanted Javelin.  I would also include 3 copies of Nimble Momonga (MRL-086) and a Cyber Jar since these cards can give you two or three monsters on the field to use to tribute.  Mystic Tomatoes, though they have a low 1400 Attack Strength, can be set in defense mode and when they are killed you can get another dark monster out to be used as a tribute for Obelisk.   Also Ritual Summoned monsters would work well in this type of deck, since they allow you to summon an extra monster during your turn. I would suggest using the Masked Beast since it's the biggest beat down ritual monster available at this time but even Crab Turtle or a smaller Ritual Monster could be used if you're only going to
    turn around and tribute it for Obelisk. If you are going to add Ritual Monsters to any deck you should use at least two copies of Sonic Bird and Senju of the Thousand Hands in order to make the Ritual Summon dynamic work properly.  If you are having trouble keeping 3 tribute monsters on the field, you could use a couple copies of Soul Exchange (SDY-041) in your deck. But remember, if you Soul Exchange one of your opponent's monsters as a tribute for Obelisk, you must skip your Battle Phase, which means The Tormentor could be destroyed by your opponent during his turn before you even get to attack with him.


    The Winged Dragon of Ra (GBI-003)

    This God Card can be extremely powerful, but is more difficult to use than Obelisk. Because its attack and defense strength is determined by the combined attack and defense strength of the monsters which you tribute to bring it to the field, you need to sacrifice big monsters if you want to make Ra big enough to make it worth playing.  I would suggest adding Ra to a Beat-down Dragon Deck. Tributing BEWD, Tri-Horned Dragon, or even REBD can easily give Ra over 8000 attack strength. The new Legacy of Darkness expansion contains some powerful dragons and other cards that will help out dragon decks and make them more powerful than they ever were before.  In order to get three large dragons on the field I would suggest using the Lord of Dragons/ Dragon Summoning Flute combination along with Monster Reborn, Call of the Haunted, and Premature Burial. You can use equipment cards like Axe of Despair and Megamorph on the creatures you are going to tribute, that way Ra gets additional attack power even though those equipment cards are going to go to the graveyard. I've also found that Relinquished works well with Ra, even though he's not normally found in a Dragon Type Deck, because you can relinquish your opponent's biggest monster and then use Relinquished as one of your tributes for Ra; giving Ra the power of your opponent's monster and destroying it at the same time. Relinquished is also good for taking control of one of your opponent's face down monsters, after you have Ra on the field, to clear the way for a direct Ra attack while keeping cards like Penguin Soldier, Man-Eater Bug and Cyber Jar from being activated.

    Slifer the Sky Dragon (GBI-001)

    This might be the most powerful of the three God Cards, but it is definitely the most difficult to use. Slifer's attack/ defense strength depend on the number of cards its owner has in their hand, for each card Slifer gains 1000 ATT & DEF. Because of this, you need to support his ability with an entire deck dynamic as well as building a deck that will allow you to tribute three monsters to get him
    out on the field. Because of the special cards you are going to need to make Slifer effective, the Sky Dragon deck has to be classified as a Gimmick deck. Here I combined Slifer's dynamic with another Gimmick deck, the Toon World Deck, and found it to be quite compatible, but you can use Slifer and the cards I show to support him in several different types of decks. First of all you need to use cards like Nimble Momonga, Cyber Jar, and Soul Exchange so that you will be able to summon Slifer at all. Fortunately, these cards also work well with the Toon World deck dynamic, which is one reason I thought of trying Slifer with the Toon Deck. Then you need the extra cards that Slifer needs to make him huge, these are from

    Labyrinth of Nightmare:

    Infinite Cards(LON-027, Magic Card), Jam Defender(LON-028, Trap Card), Card Safe
    Return(LON-029, Continuous Magic Card), and Revival Jam (LON-006, Effect
    Monster)


    These cards combined will work to give you a strong defense (though costly in terms of life points), the ability to draw extra cards, and no limit to the number of cards you can have in your hand. Don't bother with equipment cards for Slifer, remember he'll lose 1000 Attack/Defense strength as soon as you play the card from your hand, so even Axe of Despair isn't going to increase his attack strength, anyway. With this type of deck you need to play defensively until you have the card you need for your Slifer combination (don't play Infinite Cards when you only have 2 cards in your hand, giving your opponent the opportunity to destroy it.) When using Slifer in my Toon Deck, which is mostly defense until you get the Toons out, I can try for Toon World and the Toon Summoned Skulls and
    while my opponent is dealing with them I keep working at getting Slifer out with 5 or 6 cards in my hand. When I do it's pretty much game over, because my opponent has used up everything they had keeping my Toon Skulls from attacking their Life Points directly, allowing Slifer to swoop down at 5000 attack strength and finish them off quickly.


    "as i write this signature, i think,
    why is my head less then 5cm away from the ceiling?and why did i shot my self in the head with a gun?"-this is true btw
    lv 1 YGO judge



  •  06-26-2007, 7:34 AM 775812 in reply to 775675

    Re: EGYPTIAN GOD CARDS EFFECT???

    because he wants to know

    The Egyptian God Cards cannot be used in Upper Deck sponsored Duelist Kingdom tournaments because, even though they are in English, Upper Deck does not distribute them for use in the US & Canada.  The only reason these cards are not tournament legal is because they were made for distribution in Japan in a Japanese video game therefore they are not authorized for use in the
    US & Canada. Also, Konami and Upper Deck aren't giving any rules or regulations for these cards, so they won't appear on their Card Restricted List (or even the Forbidden Card List) and they won't have any card rulings available for them. 

     This does not mean you can't use these cards in your own local tournaments and in casual play.  If you are going to use the EGC I suggest the following restrictions and regulations for their use.  First of all, these are not effect monster cards.  They do not have any special powers or abilities regardless of what you may have seen on the cartoon.  They are however, quite powerful when used properly and with the right kind of deck strategy they can easily win a match.  You should restrict their use to one God Cards per deck (most decks
    would not support more than one and multiple copies of the same God Card would be unfair, like using 3 Monster Reborn or 3 Magical Cylinders in a deck). Because they are level 10 monsters, they should require three tributes to summon to the field and should not be summoned from the graveyard unless they have already been summoned to the field normally (same as Ritual Monsters and Gate
    Guardian). All 3 God Cards are level 10 Monsters, their attribute is Divine and their type is Divine-Beast.  

    You can also play these optional rules for the God Cards if everyone who is dueling agrees to them in advance:

      1.. The EGC are not affected by Trap and Magic cards including your own
    equipment Magic cards, Monster Reborn, Call of the Haunted, etc.
      2.. God Cards do run over damage ("trample") to their opponent's life points
    even if the defending monster is in defense mode (the same as the effect of Mad
    Sword Beast or Fairy Meteor Crush).
      3.. If you are having them be affected by Magic and trap cards, the effects
    only last for one turn. If you Monster Reborn Obelisk, he only stays out until
    your next standby phase or if your opponent puts Spell Binding Circle on your
    Slifer, it is released on your next turn.

     

    However you decide to play them they are a lot of fun, when you get Slifer the Sky Dragon out at 9000-attack strength or Megamorph Obelisk the Tormentor to give him an 8000 attack power, you'll see what I mean. Just being able to summon the Egyptian gods and say "I had the Winged Dragon Ra on the Field with 6600 Attack and 5600 Defense!" is ALMOST as much fun as winning with them.

     Now let's look at the God Cards individually:

    Obelisk the Tormentor (GBI-002)

    Obelisk is probably the weakest of the three God Cards, but at the same time he is the easiest to add to an existing deck with little or no modification. Basically he is a big, beat down monster with 4000 Att./4000 Def.  His 4000-attack power can easily be enhanced with cards like Axe of Despair, Mage Power, United We Stand, and Megamorph (which can give him a life point crushing 8000 attack strength). The only thing you have to do is get him out on the field and let him destroy your opponent's monsters and life points. Adding him to a
    standard beat down deck is easy. Make sure to include cards to destroy your opponent's traps and magic cards such as Harpie's Feather Duster and Heavy Storm because you don't want Obelisk to run into a Magical Cylinder or even an Enchanted Javelin.  I would also include 3 copies of Nimble Momonga (MRL-086) and a Cyber Jar since these cards can give you two or three monsters on the field to use to tribute.  Mystic Tomatoes, though they have a low 1400 Attack Strength, can be set in defense mode and when they are killed you can get another dark monster out to be used as a tribute for Obelisk.   Also Ritual Summoned monsters would work well in this type of deck, since they allow you to summon an extra monster during your turn. I would suggest using the Masked Beast since it's the biggest beat down ritual monster available at this time but even Crab Turtle or a smaller Ritual Monster could be used if you're only going to
    turn around and tribute it for Obelisk. If you are going to add Ritual Monsters to any deck you should use at least two copies of Sonic Bird and Senju of the Thousand Hands in order to make the Ritual Summon dynamic work properly.  If you are having trouble keeping 3 tribute monsters on the field, you could use a couple copies of Soul Exchange (SDY-041) in your deck. But remember, if you Soul Exchange one of your opponent's monsters as a tribute for Obelisk, you must skip your Battle Phase, which means The Tormentor could be destroyed by your opponent during his turn before you even get to attack with him.


    The Winged Dragon of Ra (GBI-003)

    This God Card can be extremely powerful, but is more difficult to use than Obelisk. Because its attack and defense strength is determined by the combined attack and defense strength of the monsters which you tribute to bring it to the field, you need to sacrifice big monsters if you want to make Ra big enough to make it worth playing.  I would suggest adding Ra to a Beat-down Dragon Deck. Tributing BEWD, Tri-Horned Dragon, or even REBD can easily give Ra over 8000 attack strength. The new Legacy of Darkness expansion contains some powerful dragons and other cards that will help out dragon decks and make them more powerful than they ever were before.  In order to get three large dragons on the field I would suggest using the Lord of Dragons/ Dragon Summoning Flute combination along with Monster Reborn, Call of the Haunted, and Premature Burial. You can use equipment cards like Axe of Despair and Megamorph on the creatures you are going to tribute, that way Ra gets additional attack power even though those equipment cards are going to go to the graveyard. I've also found that Relinquished works well with Ra, even though he's not normally found in a Dragon Type Deck, because you can relinquish your opponent's biggest monster and then use Relinquished as one of your tributes for Ra; giving Ra the power of your opponent's monster and destroying it at the same time. Relinquished is also good for taking control of one of your opponent's face down monsters, after you have Ra on the field, to clear the way for a direct Ra attack while keeping cards like Penguin Soldier, Man-Eater Bug and Cyber Jar from being activated.

    Slifer the Sky Dragon (GBI-001)

    This might be the most powerful of the three God Cards, but it is definitely the most difficult to use. Slifer's attack/ defense strength depend on the number of cards its owner has in their hand, for each card Slifer gains 1000 ATT & DEF. Because of this, you need to support his ability with an entire deck dynamic as well as building a deck that will allow you to tribute three monsters to get him
    out on the field. Because of the special cards you are going to need to make Slifer effective, the Sky Dragon deck has to be classified as a Gimmick deck. Here I combined Slifer's dynamic with another Gimmick deck, the Toon World Deck, and found it to be quite compatible, but you can use Slifer and the cards I show to support him in several different types of decks. First of all you need to use cards like Nimble Momonga, Cyber Jar, and Soul Exchange so that you will be able to summon Slifer at all. Fortunately, these cards also work well with the Toon World deck dynamic, which is one reason I thought of trying Slifer with the Toon Deck. Then you need the extra cards that Slifer needs to make him huge, these are from

    Labyrinth of Nightmare:

    Infinite Cards(LON-027, Magic Card), Jam Defender(LON-028, Trap Card), Card Safe
    Return(LON-029, Continuous Magic Card), and Revival Jam (LON-006, Effect
    Monster)


    These cards combined will work to give you a strong defense (though costly in terms of life points), the ability to draw extra cards, and no limit to the number of cards you can have in your hand. Don't bother with equipment cards for Slifer, remember he'll lose 1000 Attack/Defense strength as soon as you play the card from your hand, so even Axe of Despair isn't going to increase his attack strength, anyway. With this type of deck you need to play defensively until you have the card you need for your Slifer combination (don't play Infinite Cards when you only have 2 cards in your hand, giving your opponent the opportunity to destroy it.) When using Slifer in my Toon Deck, which is mostly defense until you get the Toons out, I can try for Toon World and the Toon Summoned Skulls and
    while my opponent is dealing with them I keep working at getting Slifer out with 5 or 6 cards in my hand. When I do it's pretty much game over, because my opponent has used up everything they had keeping my Toon Skulls from attacking their Life Points directly, allowing Slifer to swoop down at 5000 attack strength and finish them off quickly.


    "as i write this signature, i think,
    why is my head less then 5cm away from the ceiling?and why did i shot my self in the head with a gun?"-this is true btw
    lv 1 YGO judge



  •  06-26-2007, 7:34 AM 775813 in reply to 775675

    Re: EGYPTIAN GOD CARDS EFFECT???

    because he wants to know

    The Egyptian God Cards cannot be used in Upper Deck sponsored Duelist Kingdom tournaments because, even though they are in English, Upper Deck does not distribute them for use in the US & Canada.  The only reason these cards are not tournament legal is because they were made for distribution in Japan in a Japanese video game therefore they are not authorized for use in the
    US & Canada. Also, Konami and Upper Deck aren't giving any rules or regulations for these cards, so they won't appear on their Card Restricted List (or even the Forbidden Card List) and they won't have any card rulings available for them. 

     This does not mean you can't use these cards in your own local tournaments and in casual play.  If you are going to use the EGC I suggest the following restrictions and regulations for their use.  First of all, these are not effect monster cards.  They do not have any special powers or abilities regardless of what you may have seen on the cartoon.  They are however, quite powerful when used properly and with the right kind of deck strategy they can easily win a match.  You should restrict their use to one God Cards per deck (most decks
    would not support more than one and multiple copies of the same God Card would be unfair, like using 3 Monster Reborn or 3 Magical Cylinders in a deck). Because they are level 10 monsters, they should require three tributes to summon to the field and should not be summoned from the graveyard unless they have already been summoned to the field normally (same as Ritual Monsters and Gate
    Guardian). All 3 God Cards are level 10 Monsters, their attribute is Divine and their type is Divine-Beast.  

    You can also play these optional rules for the God Cards if everyone who is dueling agrees to them in advance:

      1.. The EGC are not affected by Trap and Magic cards including your own
    equipment Magic cards, Monster Reborn, Call of the Haunted, etc.
      2.. God Cards do run over damage ("trample") to their opponent's life points
    even if the defending monster is in defense mode (the same as the effect of Mad
    Sword Beast or Fairy Meteor Crush).
      3.. If you are having them be affected by Magic and trap cards, the effects
    only last for one turn. If you Monster Reborn Obelisk, he only stays out until
    your next standby phase or if your opponent puts Spell Binding Circle on your
    Slifer, it is released on your next turn.

     

    However you decide to play them they are a lot of fun, when you get Slifer the Sky Dragon out at 9000-attack strength or Megamorph Obelisk the Tormentor to give him an 8000 attack power, you'll see what I mean. Just being able to summon the Egyptian gods and say "I had the Winged Dragon Ra on the Field with 6600 Attack and 5600 Defense!" is ALMOST as much fun as winning with them.

     Now let's look at the God Cards individually:

    Obelisk the Tormentor (GBI-002)

    Obelisk is probably the weakest of the three God Cards, but at the same time he is the easiest to add to an existing deck with little or no modification. Basically he is a big, beat down monster with 4000 Att./4000 Def.  His 4000-attack power can easily be enhanced with cards like Axe of Despair, Mage Power, United We Stand, and Megamorph (which can give him a life point crushing 8000 attack strength). The only thing you have to do is get him out on the field and let him destroy your opponent's monsters and life points. Adding him to a
    standard beat down deck is easy. Make sure to include cards to destroy your opponent's traps and magic cards such as Harpie's Feather Duster and Heavy Storm because you don't want Obelisk to run into a Magical Cylinder or even an Enchanted Javelin.  I would also include 3 copies of Nimble Momonga (MRL-086) and a Cyber Jar since these cards can give you two or three monsters on the field to use to tribute.  Mystic Tomatoes, though they have a low 1400 Attack Strength, can be set in defense mode and when they are killed you can get another dark monster out to be used as a tribute for Obelisk.   Also Ritual Summoned monsters would work well in this type of deck, since they allow you to summon an extra monster during your turn. I would suggest using the Masked Beast since it's the biggest beat down ritual monster available at this time but even Crab Turtle or a smaller Ritual Monster could be used if you're only going to
    turn around and tribute it for Obelisk. If you are going to add Ritual Monsters to any deck you should use at least two copies of Sonic Bird and Senju of the Thousand Hands in order to make the Ritual Summon dynamic work properly.  If you are having trouble keeping 3 tribute monsters on the field, you could use a couple copies of Soul Exchange (SDY-041) in your deck. But remember, if you Soul Exchange one of your opponent's monsters as a tribute for Obelisk, you must skip your Battle Phase, which means The Tormentor could be destroyed by your opponent during his turn before you even get to attack with him.


    The Winged Dragon of Ra (GBI-003)

    This God Card can be extremely powerful, but is more difficult to use than Obelisk. Because its attack and defense strength is determined by the combined attack and defense strength of the monsters which you tribute to bring it to the field, you need to sacrifice big monsters if you want to make Ra big enough to make it worth playing.  I would suggest adding Ra to a Beat-down Dragon Deck. Tributing BEWD, Tri-Horned Dragon, or even REBD can easily give Ra over 8000 attack strength. The new Legacy of Darkness expansion contains some powerful dragons and other cards that will help out dragon decks and make them more powerful than they ever were before.  In order to get three large dragons on the field I would suggest using the Lord of Dragons/ Dragon Summoning Flute combination along with Monster Reborn, Call of the Haunted, and Premature Burial. You can use equipment cards like Axe of Despair and Megamorph on the creatures you are going to tribute, that way Ra gets additional attack power even though those equipment cards are going to go to the graveyard. I've also found that Relinquished works well with Ra, even though he's not normally found in a Dragon Type Deck, because you can relinquish your opponent's biggest monster and then use Relinquished as one of your tributes for Ra; giving Ra the power of your opponent's monster and destroying it at the same time. Relinquished is also good for taking control of one of your opponent's face down monsters, after you have Ra on the field, to clear the way for a direct Ra attack while keeping cards like Penguin Soldier, Man-Eater Bug and Cyber Jar from being activated.

    Slifer the Sky Dragon (GBI-001)

    This might be the most powerful of the three God Cards, but it is definitely the most difficult to use. Slifer's attack/ defense strength depend on the number of cards its owner has in their hand, for each card Slifer gains 1000 ATT & DEF. Because of this, you need to support his ability with an entire deck dynamic as well as building a deck that will allow you to tribute three monsters to get him
    out on the field. Because of the special cards you are going to need to make Slifer effective, the Sky Dragon deck has to be classified as a Gimmick deck. Here I combined Slifer's dynamic with another Gimmick deck, the Toon World Deck, and found it to be quite compatible, but you can use Slifer and the cards I show to support him in several different types of decks. First of all you need to use cards like Nimble Momonga, Cyber Jar, and Soul Exchange so that you will be able to summon Slifer at all. Fortunately, these cards also work well with the Toon World deck dynamic, which is one reason I thought of trying Slifer with the Toon Deck. Then you need the extra cards that Slifer needs to make him huge, these are from

    Labyrinth of Nightmare:

    Infinite Cards(LON-027, Magic Card), Jam Defender(LON-028, Trap Card), Card Safe
    Return(LON-029, Continuous Magic Card), and Revival Jam (LON-006, Effect
    Monster)


    These cards combined will work to give you a strong defense (though costly in terms of life points), the ability to draw extra cards, and no limit to the number of cards you can have in your hand. Don't bother with equipment cards for Slifer, remember he'll lose 1000 Attack/Defense strength as soon as you play the card from your hand, so even Axe of Despair isn't going to increase his attack strength, anyway. With this type of deck you need to play defensively until you have the card you need for your Slifer combination (don't play Infinite Cards when you only have 2 cards in your hand, giving your opponent the opportunity to destroy it.) When using Slifer in my Toon Deck, which is mostly defense until you get the Toons out, I can try for Toon World and the Toon Summoned Skulls and
    while my opponent is dealing with them I keep working at getting Slifer out with 5 or 6 cards in my hand. When I do it's pretty much game over, because my opponent has used up everything they had keeping my Toon Skulls from attacking their Life Points directly, allowing Slifer to swoop down at 5000 attack strength and finish them off quickly.


    "as i write this signature, i think,
    why is my head less then 5cm away from the ceiling?and why did i shot my self in the head with a gun?"-this is true btw
    lv 1 YGO judge



  •  06-26-2007, 7:34 AM 775814 in reply to 775675

    Re: EGYPTIAN GOD CARDS EFFECT???

    2 post mistake


    "as i write this signature, i think,
    why is my head less then 5cm away from the ceiling?and why did i shot my self in the head with a gun?"-this is true btw
    lv 1 YGO judge



  •  06-26-2007, 5:19 PM 776316 in reply to 775666

    Re: EGYPTIAN GOD CARDS EFFECT???

    they had a effect but only in japanes version

    Player Management: Level 1
    Rules Knowledge - Yu-gi-oh!: Level 1
    ON EVERY LABRYNTH THERES ALWAYS A WHAY OUT
  •  06-26-2007, 5:47 PM 776340 in reply to 776316

    Re: EGYPTIAN GOD CARDS EFFECT???

    The original release of them (In the GBC World Championship Edition game) had a card/sheet thing in the case with the 3 of them, which listed their effects.  I am not making it up.
    107-744-616
    Circle of Tragedy Duels
    YGORK2, PM1, TO1
    UDE May Use My Card Ideas At Will!
    EVERYTHING I SAY IS PERSONAL OPINION
    Prepare for the coming Global Crisis
  •  06-26-2007, 8:09 PM 776396 in reply to 776340

    Re: EGYPTIAN GOD CARDS EFFECT???

    They may have included a "guide" to the "effects" they had in the cartoon, but, if you notice, there are no effects on the cards.  They do not have effects, they are not legal in tournaments, they are simply collector's items.
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  •  06-26-2007, 9:35 PM 776451 in reply to 776396

    Re: EGYPTIAN GOD CARDS EFFECT???

    Lightning [li] Seeing that now we have Ultimate Blue Eyes White Dragon , Dragon Master Knight ,Five Headed Dragon, Uria ,Hamon and Raviel. They might as well release offical versions of the God Cards even if they nerf the Cards to what They are like on World Champion 2007 on the SD. Pretty much Imune to all spells Traps, Require 3 Summons. Ra has his 1000 LP to destroy any Monster, or Pay Life Points to Raise Attack  effects, Obelisk has his Sacrifice 2 Monsters to destroy on monsters on your opponents Side of the Field and inflict 4000 Points of Damage to your opponents life Point Effect. and Slyfer has his Lower the Attack of your opponents monsters by 2000. Effect. if it drops to 0 its destroyed.  All and all Very Powerful but here is the Balance. You Sac 3 Monsters summon it and it goes to the graveyard at the end of your turn.  LMAO that in itself would Make one wonder if the God cards truely are better then the Sacred Beast.Lightning [li]
  •  06-27-2007, 1:26 AM 776516 in reply to 776340

    Re: EGYPTIAN GOD CARDS EFFECT???

    842510:
    The original release of them (In the GBC World Championship Edition game) had a card/sheet thing in the case with the 3 of them, which listed their effects.  I am not making it up.

    im guessing the only reason they did that is to give people ideas as to what they actually did, but in all reality they have no real effects in the game. just to give the 'effects' similiar to the cartoon show so threads like this will not occur. they cannot be used in serious tournaments, they have NO 'real' effects and they are, as said before, collector's items only.

    peace!!!


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